470

What is the simplest/cleanest way to implement the singleton pattern in JavaScript?

2
  • 38
    Downvote for the accepted answer not being a singleton at all. It's just a global variable.
    – mlibby
    Feb 25, 2013 at 12:53
  • 7
    This is a ton of information, but really lays out the differences amongst the different JS design patterns. It helped me a lot: addyosmani.com/resources/essentialjsdesignpatterns/book
    – Justin
    Jul 19, 2013 at 5:10

46 Answers 46

399

I think the easiest way is to declare a simple object literal:

var myInstance = {
  method1: function () {
    // ...
  },
  method2: function () {
    // ...
  }
};

If you want private members on your singleton instance, you can do something like this:

var myInstance = (function() {
  var privateVar = '';

  function privateMethod () {
    // ...
  }

  return { // public interface
    publicMethod1: function () {
      // All private members are accessible here
    },
    publicMethod2: function () {
    }
  };
})();

This has been called the module pattern, and it basically allows you to encapsulate private members on an object, by taking advantage of the use of closures.

If you want to prevent the modification of the singleton object, you can freeze it, using the ES5 Object.freeze method.

That will make the object immutable, preventing any modification to the its structure and values.

If you are using ES6, you can represent a singleton using ES Modules very easily, and you can even hold private state by declaring variables at the module scope:

// my-singleton.js
const somePrivateState = []

function privateFn () {
  // ...
}

export default {
  method1() {
    // ...
  },
  method2() {
    // ...
  }
}

Then you can simply import the singleton object to use it:

import myInstance from './my-singleton.js'
// ...
19
  • 74
    +1 Isn't it a bit strange to look for a "Singleton pattern" in a language with global variables???
    – Victor
    Oct 28, 2009 at 9:18
  • 4
    Using the module pattern, how would a public member access another public member? I.e., how would publicMethod1 call publicMethod2?
    – typeof
    Apr 26, 2011 at 21:50
  • 6
    @Tom, yeah, the pattern was born on class-based OOP languages -I remember a lot of implementations that involved a static getInstance method, and a private constructor-, but IMO, this is the most "simple" way to build a singleton object in Javascript, and at the end it meets the same purpose -a single object, that you can't initialize again (there's no constructor, it's just an object)-. About the code you linked, it has some problems, swap the a and b variable declarations and test a === window. Cheers. Jul 18, 2011 at 15:40
  • 20
    @Victor – This is not strange to look for a "singleton pattern" in such language. many Object-oriented languages utilize global variables and still singletons are in use. Singleton is not only guarantee that there will be only one object of given class. Singleton has few more features: 1) it should be initialized at first use (which not only means delayed initialization, but also guarantee that object is really ready to be used) 2) it should be thread-safe. Module pattern can be replacement for singleton pattern but only in browser (and not always).
    – skalee
    Nov 3, 2011 at 10:03
  • 86
    This should not be the accepted answer. This is not a singleton at all! This is just a global variable. There is a world of difference between the two.
    – mlibby
    Feb 25, 2013 at 12:52
219

I think the cleanest approach is something like:

var SingletonFactory = (function(){
    function SingletonClass() {
        //do stuff
    }
    var instance;
    return {
        getInstance: function(){
            if (instance == null) {
                instance = new SingletonClass();
                // Hide the constructor so the returned object can't be new'd...
                instance.constructor = null;
            }
            return instance;
        }
   };
})();

Afterwards, you can invoke the function as

var test = SingletonFactory.getInstance();
7
  • 6
    Remark: The original constructor can be read again using delete instance.constructor: x = SingletonClass.getInstance();delete x.constructor;new x.constructor;
    – Rob W
    Nov 12, 2012 at 13:42
  • 1
    var test = SingletonClass.getInstance() - does not look very clean or JS like. Other soultions that end up with a = new Foo(); b = new Foo(); a === b //true
    – Matthias
    Nov 7, 2013 at 13:24
  • 4
    Smells more like factory to me with the whole "getInstance" part. May 5, 2015 at 14:06
  • 2
    This is not a singleton because you can create multiple instances of it with Object.create.
    – Johann
    Jan 13, 2017 at 0:28
  • 1
    That's the cleanest approach I've ever found on JS land yet as you nulled constructor before making one & only one instance of SingletonClass() . Clever ♥ . 10 years since anwered seem still legit other legacy @sebarmeli haha Dec 30, 2021 at 13:47
131

In ES6 the right way to do this is:

class MyClass {
  constructor() {
    if (MyClass._instance) {
      throw new Error("Singleton classes can't be instantiated more than once.")
    }
    MyClass._instance = this;

    // ... Your rest of the constructor code goes after this
  }
}

var instanceOne = new MyClass() // Executes succesfully
var instanceTwo = new MyClass() // Throws error

Or, if you don't want an error to be thrown on the second instance creation, you can just return the last instance, like so:

class MyClass {
  constructor() {
    if (MyClass._instance) {
      return MyClass._instance
    }
    MyClass._instance = this;

    // ... Your rest of the constructor code goes after this
  }
}

var instanceOne = new MyClass()
var instanceTwo = new MyClass()

console.log(instanceOne === instanceTwo) // Logs "true"

8
  • Hi can you help me to know the difference between _instance and instance as I was using instance and code was not working Feb 13, 2020 at 7:54
  • 4
    There's no technical difference in instance and _instance. It's just a naming convention in programming languages that we name private variables prepended with an underscore. I suspect the reason for your code to not work is that you are using this.instance instead of MyClass.instance Feb 13, 2020 at 8:17
  • 14
    This can be improved with the use of a static private variable that will hold the instance, e.g. static #instance = null;. Otherwise, one can just modify the _instance property (set it to null) to create a second instance.
    – akinuri
    Dec 4, 2020 at 8:35
  • @akinuri I understand private class fields aren't implemented yet. This solution is specific to ES6. developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/…
    – Kad
    Mar 9, 2021 at 19:49
  • 4
    Are you missing the static getInstance() method? Or how do you use this implementation?
    – Raikish
    Jun 8, 2021 at 19:24
125

I'm not sure I agree with the module pattern being used as a replacement for a singleton pattern. I've often seen singletons used and abused in places where they're wholly unnecessary, and I'm sure the module pattern fills many gaps where programmers would otherwise use a singleton. However, the module pattern is not a singleton.

Module pattern:

var foo = (function () {
    "use strict";
    function aPrivateFunction() {}
    return { aPublicFunction: function () {...}, ... };
}());

Everything initialized in the module pattern happens when Foo is declared. Additionally, the module pattern can be used to initialize a constructor, which could then be instantiated multiple times. While the module pattern is the right tool for many jobs, it's not equivalent to a singleton.

Singleton pattern:

short form
var Foo = function () {
    "use strict";
    if (Foo._instance) {
        // This allows the constructor to be called multiple times
        // and refer to the same instance. Another option is to
        // throw an error.
        return Foo._instance;
    }
    Foo._instance = this;
    // Foo initialization code
};
Foo.getInstance = function () {
    "use strict";
    return Foo._instance || new Foo();
}
long form, using module pattern
var Foo = (function () {
    "use strict";
    var instance; //prevent modification of "instance" variable
    function Singleton() {
        if (instance) {
            return instance;
        }
        instance = this;
        //Singleton initialization code
    }
    // Instance accessor
    Singleton.getInstance = function () {
        return instance || new Singleton();
    }
    return Singleton;
}());

In both versions of the singleton pattern that I've provided, the constructor itself can be used as the accessor:

var a,
    b;
a = new Foo(); // Constructor initialization happens here
b = new Foo();
console.log(a === b); //true

If you don't feel comfortable using the constructor this way, you can throw an error in the if (instance) statement, and stick to using the long form:

var a,
    b;
a = Foo.getInstance(); // Constructor initialization happens here
b = Foo.getInstance();
console.log(a === b); // true

I should also mention that the singleton pattern fits well with the implicit constructor function pattern:

function Foo() {
    if (Foo._instance) {
        return Foo._instance;
    }
    // If the function wasn't called as a constructor,
    // call it as a constructor and return the result
    if (!(this instanceof Foo)) {
        return new Foo();
    }
    Foo._instance = this;
}
var f = new Foo(); // Calls Foo as a constructor
-or-
var f = Foo(); // Also calls Foo as a constructor
17
39

In ECMAScript 2015 (ES6):

class Singleton {
  constructor () {
    if (!Singleton.instance) {
      Singleton.instance = this
    }
    // Initialize object
    return Singleton.instance
  }
  // Properties & Methods
}

const instance = new Singleton()
Object.freeze(instance)

export default instance
2
  • 9
    Freezing would make sense if Singleton would be a wrapper around some other class and only have the instance field. As it is currently (instance set to this) this class might have other fields as well and freezing doesn't make sense imo. May 14, 2019 at 15:07
  • Singleton.instance is open to be set to null by anybody using it
    – Chandan
    Jan 4 at 23:00
31

If you're using node.JS then you can take advantage of node.JS caching mechanism and your Singleton will be as simple as:

class Singleton {
    constructor() {
        this.message = 'I am an instance';
    }
}
module.exports = new Singleton();

Please note that we export not the class Singleton but instance Singleton().

Node.JS will cache and reuse the same object each time it’s required.

For more details please check: Node.JS and Singleton Pattern

4
  • I don't see anything in OP regarding node.js
    – b_dubb
    Feb 8, 2022 at 19:52
  • 4
    I don’t see anything explicitly about node.js too nor that it must be vanilla JS. Thus, I clearly added that this is for JS and node. You can’t really make it simpler and cleaner IF you use Node.JS! Moreover, looking at the upvotes, more people found this helpful than not.
    – iaforek
    Feb 9, 2022 at 14:40
  • 1
    @iaforek Thank you. This is the best way so far for my use case. Much appreciated. May 5, 2022 at 2:02
  • This works in any js bundling context, whether node.js or browser bundled js afaik. Since in a bundle modules are iife, therefore creating a closure around the instantiated singleton, so every time you access the module value it is giving the object you originally instantiated.
    – yoyodunno
    May 30, 2023 at 15:14
19

The following works in Node.js version 6:

class Foo {
  constructor(msg) {

    if (Foo.singleton) {
      return Foo.singleton;
    }

    this.msg = msg;
    Foo.singleton = this;
    return Foo.singleton;
  }
}

We test:

const f = new Foo('blah');
const d = new Foo('nope');
console.log(f); // => Foo { msg: 'blah' }
console.log(d); // => Foo { msg: 'blah' }
1
  • Foo.singleton = null. This cause it to create new instance on next new Foo()
    – Chandan
    Jan 4 at 22:58
13

The simplest/cleanest for me means also simply to understand and no bells & whistles as are much discussed in the Java version of the discussion:

What is an efficient way to implement a singleton pattern in Java?

The answer that would fit simplest/cleanest best there from my point of view is:

Jonathan's answer to What is an efficient way to implement a singleton pattern in Java?

And it can only partly be translated to JavaScript. Some of the difference in JavaScript are:

  • constructors can't be private
  • Classes can't have declared fields

But given the latest ECMA syntax, it is possible to get close with:

Singleton pattern as a JavaScript class example

 class Singleton {

  constructor(field1,field2) {
    this.field1=field1;
    this.field2=field2;
    Singleton.instance=this;
  }

  static getInstance() {
    if (!Singleton.instance) {
      Singleton.instance=new Singleton('DefaultField1','DefaultField2');
    }
    return Singleton.instance;
  }
}

Example Usage

console.log(Singleton.getInstance().field1);
console.log(Singleton.getInstance().field2);

Example Result

DefaultField1
DefaultField2
6
  • I reviewed well-received answers, but I think this one is under-attended. +1 btw
    – Davood
    Oct 17, 2020 at 23:33
  • I'm new to JavaScript coming from java and must ask, how does this stopping from doing new Singleton() and by so the Singleton pattern is broken
    – Erik
    Oct 26, 2020 at 8:01
  • @Erik - it doesn't it's just by convention that you call getInstance Oct 26, 2020 at 8:45
  • this is the best answer. Singleton has to make use of static. Jul 2, 2021 at 22:38
  • is the above constructor is private?
    – dd619
    Jun 8, 2022 at 9:05
12

If you want to use classes:

class Singleton {
  constructor(name, age) {
    this.name = name;
    this.age = age;
    if(this.constructor.instance)
      return this.constructor.instance;
    this.constructor.instance = this;
  }
}
let x = new Singleton('s', 1);
let y = new Singleton('k', 2);

Output for the above will be:

console.log(x.name, x.age, y.name, y.age) // s 1 s 1

Another way of writing Singleton using function

function AnotherSingleton (name,age) {
  this.name = name;
  this.age = age;
  if(this.constructor.instance)
    return this.constructor.instance;
  this.constructor.instance = this;
}

let a = new AnotherSingleton('s', 1);
let b = new AnotherSingleton('k', 2);

Output for the above will be:

console.log(a.name, a.age, b.name, b.age) // s 1 s 1
1
  • It doesn't make sense for the constructor of a singleton to have arguments. Feb 9 at 10:46
8

I got this example from the *JavaScript Patterns Build Better Applications with Coding and Design Patterns book (by Stoyan Stefanov). In case you need some simple implementation class like a singleton object, you can use an immediate function as in the following:

var ClassName;

(function() {
    var instance;
    ClassName = function ClassName() {
        // If the private instance variable is already initialized, return a reference
        if(instance) {
            return instance;
        }
        // If the instance is not created, save a pointer of the original reference
        // to the private instance variable.
        instance = this;

        // All constructor initialization will be here
        // i.e.:
        this.someProperty = 0;
        this.someMethod = function() {
            // Some action here
        };
    };
}());

And you can check this example by following test case:

// Extending defined class like singleton object using the new prototype property
ClassName.prototype.nothing = true;
var obj_1 = new ClassName();

// Extending the defined class like a singleton object using the new prototype property
ClassName.prototype.everything = true;
var obj_2 = new ClassName();

// Testing makes these two objects point to the same instance
console.log(obj_1 === obj_2); // Result is true, and it points to the same instance object

// All prototype properties work
// no matter when they were defined
console.log(obj_1.nothing && obj_1.everything
            && obj_2.nothing && obj_2.everything); // Result true

// Values of properties which are defined inside of the constructor
console.log(obj_1.someProperty); // Outputs 0
console.log(obj_2.someProperty); // Outputs 0

// Changing property value
obj_1.someProperty = 1;

console.log(obj_1.someProperty); // Output 1
console.log(obj_2.someProperty); // Output 1

console.log(obj_1.constructor === ClassName); // Output true

This approach passes all test cases while a private static implementation will fail when a prototype extension is used (it can be fixed, but it will not be simple) and a public static implementation less advisable due to an instance is exposed to the public.

jsFiddly demo.

8

Using ES6 classes and private static fields. Invoking new instances of the Singleton class will return the same instance. The instance variable is also private and can't be accessed outside the class.

class Singleton {
  // # is a new Javascript feature that denotes private
  static #instance;

  constructor() {
    if (!Singleton.#instance) {
      Singleton.#instance = this
    } 
    return Singleton.#instance
  }

  get() {
    return Singleton.#instance;
  }
}

const a = new Singleton();
const b = new Singleton();
console.log(a.get() === b.get()) // true
console.log(Singleton.instance === undefined) // true
7

There is more than one way to skin a cat :) Depending on your taste or specific need you can apply any of the proposed solutions. I personally go for Christian C. Salvadó's first solution whenever possible (when you don't need privacy).

Since the question was about the simplest and cleanest, that's the winner. Or even:

var myInstance = {}; // Done!

This (quote from my blog)...

var SingletonClass = new function() {
    this.myFunction() {
        // Do stuff
    }
    this.instance = 1;
}

doesn't make much sense (my blog example doesn't either) because it doesn't need any private variables, so it's pretty much the same as:

var SingletonClass = {
    myFunction: function () {
        // Do stuff
    },
    instance: 1
}
1
  • Code snippet 2 contains a syntax error. You can't write this.f(){}
    – xoxox
    Nov 6, 2016 at 21:19
7

I deprecate my answer, see my other one.

Usually the module pattern (see Christian C. Salvadó's answer) which is not the singleton pattern is good enough. However, one of the features of the singleton is that its initialization is delayed till the object is needed. The module pattern lacks this feature.

My proposition (CoffeeScript):

window.singleton = (initializer) ->
  instance = undefined
  () ->
    return instance unless instance is undefined
    instance = initializer()

Which compiled to this in JavaScript:

window.singleton = function(initializer) {
    var instance;
    instance = void 0;
    return function() {
        if (instance !== void 0) {
            return instance;
        }
        return instance = initializer();
    };
};

Then I can do following:

window.iAmSingleton = singleton(function() {
    /* This function should create and initialize singleton. */
    alert("creating");
    return {property1: 'value1', property2: 'value2'};
});


alert(window.iAmSingleton().property2); // "creating" will pop up; then "value2" will pop up
alert(window.iAmSingleton().property2); // "value2" will pop up but "creating" will not
window.iAmSingleton().property2 = 'new value';
alert(window.iAmSingleton().property2); // "new value" will pop up
1
  • Why would you load the module if it's not needed? And when you need to load the module, then you load the module, and it initializes.
    – Esailija
    Nov 17, 2013 at 19:27
6

Short answer:

Because of the non-blocking nature of JavaScript, singletons in JavaScript are really ugly in use. Global variables will give you one instance through the whole application too without all these callbacks, and module pattern gently hides internals behind the interface. See Christian C. Salvadó's answer.

But, since you wanted a singleton…

var singleton = function(initializer) {

  var state = 'initial';
  var instance;
  var queue = [];

  var instanceReady = function(createdInstance) {
    state = 'ready';
    instance = createdInstance;
    while (callback = queue.shift()) {
      callback(instance);
    }
  };

  return function(callback) {
    if (state === 'initial') {
      state = 'waiting';
      queue.push(callback);
      initializer(instanceReady);
    } else if (state === 'waiting') {
      queue.push(callback);
    } else {
      callback(instance);
    }
  };

};

Usage:

var singletonInitializer = function(instanceReady) {
  var preparedObject = {property: 'value'};
  // Calling instanceReady notifies the singleton that the instance is ready to use
  instanceReady(preparedObject);
}
var s = singleton(singletonInitializer);

// Get the instance and use it
s(function(instance) {
  instance.doSomething();
});

Explanation:

Singletons give you more than just one instance through the whole application: their initialization is delayed till the first use. This is really a big thing when you deal with objects whose initialization is expensive. Expensive usually means I/O and in JavaScript I/O always mean callbacks.

Don't trust answers which give you interface like instance = singleton.getInstance(), they all miss the point.

If they don't take a callback to be run when an instance is ready, then they won't work when the initializer does I/O.

Yeah, callbacks always look uglier than a function call which immediately returns an object instance. But again: when you do I/O, callbacks are obligatory. If you don't want to do any I/O, then instantiation is cheap enough to do it at program start.

Example 1, cheap initializer:

var simpleInitializer = function(instanceReady) {
  console.log("Initializer started");
  instanceReady({property: "initial value"});
}

var simple = singleton(simpleInitializer);

console.log("Tests started. Singleton instance should not be initalized yet.");

simple(function(inst) {
  console.log("Access 1");
  console.log("Current property value: " + inst.property);
  console.log("Let's reassign this property");
  inst.property = "new value";
});
simple(function(inst) {
  console.log("Access 2");
  console.log("Current property value: " + inst.property);
});

Example 2, initialization with I/O:

In this example, setTimeout fakes some expensive I/O operation. This illustrates why singletons in JavaScript really need callbacks.

var heavyInitializer = function(instanceReady) {
  console.log("Initializer started");
  var onTimeout = function() {
    console.log("Initializer did his heavy work");
    instanceReady({property: "initial value"});
  };
  setTimeout(onTimeout, 500);
};

var heavy = singleton(heavyInitializer);

console.log("In this example we will be trying");
console.log("to access singleton twice before it finishes initialization.");

heavy(function(inst) {
  console.log("Access 1");
  console.log("Current property value: " + inst.property);
  console.log("Let's reassign this property");
  inst.property = "new value";
});

heavy(function(inst) {
  console.log("Access 2. You can see callbacks order is preserved.");
  console.log("Current property value: " + inst.property);
});

console.log("We made it to the end of the file. Instance is not ready yet.");
4
  • Through trials and tribulations with other singleton answers that didn't cut it, I landed on resulting code remarkably similar to this.
    – mheyman
    Aug 22, 2014 at 18:21
  • For one reason or another, this is the only answer that makes sense to me. The other answers all remind me of the goon show episode where three men try to climb a wall four people high, by climbing on each others shoulders recursively.
    – Tim Ogilvy
    Nov 25, 2014 at 13:42
  • The calback stacking is the thing I really needed! Thanks!!
    – Tim Ogilvy
    Nov 25, 2014 at 14:08
  • This approach never actually gives you a singleton as: singleton(singletonInitializer) !== singleton(singletonInitializer) they are two different instances. The resulting function you returned can be used to attach more callbacks to the instance, but doesn't strictly specify that only one instance of this type can be created. Which is the whole point of a singleton.
    – Owen
    May 12, 2015 at 14:47
6

I think I have found the cleanest way to program in JavaScript, but you'll need some imagination. I got this idea from a working technique in the book JavaScript: The Good Parts.

Instead of using the new keyword, you could create a class like this:

function Class()
{
    var obj = {}; // Could also be used for inheritance if you don't start with an empty object.

    var privateVar;
    obj.publicVar;

    obj.publicMethod = publicMethod;
    function publicMethod(){}

    function privateMethod(){}

    return obj;
}

You can instantiate the above object by saying:

var objInst = Class(); // !!! NO NEW KEYWORD

Now with this work method in mind, you could create a singleton like this:

ClassSingleton = function()
{
    var instance = null;

    function Class() // This is the class like the above one
    {
        var obj = {};
        return obj;
    }

    function getInstance()
    {
        if( !instance )
            instance = Class(); // Again no 'new' keyword;

        return instance;
    }

    return { getInstance : getInstance };
}();

Now you can get your instance by calling

var obj = ClassSingleton.getInstance();

I think this is the neatest way as the complete "Class" is not even accessible.

3
  • 1
    But with this technique you could have more than one instance. That is not right. Jun 23, 2017 at 16:18
  • 1
    I wouldn't think so, you can't even access the class without going through getInstance. Could you elaborate?
    – David
    Jun 24, 2017 at 17:11
  • David Maes Sorry but I did not notice the validation in the second example. I apologize. Jun 26, 2017 at 10:07
5

Christian C. Salvadó's and zzzzBov's answer have both given wonderful answers, but just to add my own interpretation based on my having moved into heavy Node.js development from PHP/Zend Framework where singleton patterns were common.

The following, comment-documented code is based on the following requirements:

  • one and only one instance of the function object may be instantiated
  • the instance is not publicly available and may only be accessed through a public method
  • the constructor is not publicly available and may only be instantiated if there is not already an instance available
  • the declaration of the constructor must allow its prototype chain to be modified. This will allow the constructor to inherit from other prototypes, and offer "public" methods for the instance

My code is very similar to zzzzBov's answer except I've added a prototype chain to the constructor and more comments that should help those coming from PHP or a similar language translate traditional OOP to JavaScript's prototypical nature. It may not be the "simplest" but I believe it is the most proper.

// Declare 'Singleton' as the returned value of a self-executing anonymous function
var Singleton = (function () {
    "use strict";
    // 'instance' and 'constructor' should not be available in a "public" scope
    // here they are "private", thus available only within
    // the scope of the self-executing anonymous function
    var _instance=null;
    var _constructor = function (name) {
        this.name = name || 'default';
    }

    // Prototypes will be "public" methods available from the instance
    _constructor.prototype.getName = function () {
        return this.name;
    }

    // Using the module pattern, return a static object
    // which essentially is a list of "public static" methods
    return {
        // Because getInstance is defined within the same scope
        // it can access the "private" 'instance' and 'constructor' vars
        getInstance:function (name) {
            if (!_instance) {
                console.log('creating'); // This should only happen once
                _instance = new _constructor(name);
            }
            console.log('returning');
            return _instance;
        }
    }

})(); // Self execute

// Ensure 'instance' and 'constructor' are unavailable
// outside the scope in which they were defined
// thus making them "private" and not "public"
console.log(typeof _instance); // undefined
console.log(typeof _constructor); // undefined

// Assign instance to two different variables
var a = Singleton.getInstance('first');
var b = Singleton.getInstance('second'); // passing a name here does nothing because the single instance was already instantiated

// Ensure 'a' and 'b' are truly equal
console.log(a === b); // true

console.log(a.getName()); // "first"
console.log(b.getName()); // Also returns "first" because it's the same instance as 'a'

Note that technically, the self-executing anonymous function is itself a singleton as demonstrated nicely in the code provided by Christian C. Salvadó. The only catch here is that it is not possible to modify the prototype chain of the constructor when the constructor itself is anonymous.

Keep in mind that to JavaScript, the concepts of “public” and “private” do not apply as they do in PHP or Java. But we have achieved the same effect by leveraging JavaScript’s rules of functional scope availability.

2
  • Multiple instances can be created from your code: var a = Singleton.getInstance('foo'); var b = new a.constructor('bar');
    – zzzzBov
    Nov 21, 2013 at 14:42
  • @zzzzBov: I'm just getting errors trying that in my Fiddle: jsfiddle.net/rxMu8 May 23, 2014 at 18:47
5

You could just do:

var singleton = new (function() {
  var bar = 123

  this.foo = function() {
    // Whatever
  }
})()
1
  • This seems to be a neat way to skip the getInstance method and get a more simple solution. But keep in mind that the singleton will execute as soon as the file is parsed, meaning that DOM listeners must be wrapped in a $(document).ready function
    – HoffZ
    Feb 16, 2018 at 14:21
5

The clearest answer should be this one from the book Learning JavaScript Design Patterns by Addy Osmani.

var mySingleton = (function () {

  // Instance stores a reference to the singleton
  var instance;

  function init() {

    // Singleton

    // Private methods and variables
    function privateMethod(){
        console.log( "I am private" );
    }

    var privateVariable = "I'm also private";

    var privateRandomNumber = Math.random();

    return {

      // Public methods and variables
      publicMethod: function () {
        console.log( "The public can see me!" );
      },

      publicProperty: "I am also public",

      getRandomNumber: function() {
        return privateRandomNumber;
      }

    };

  };

  return {

    // Get the singleton instance if one exists
    // or create one if it doesn't
    getInstance: function () {

      if ( !instance ) {
        instance = init();
      }

      return instance;
    }

  };

})();

5

This is how I implement singleton pattern using ES6 features. Yes, I know this does not look like an Object-oriented approach, but I find this method is easy to implement and a clean way to implement.

const Singleton = (() => {
  var _instance = !_instance && new Object('Object created....');
  return () => _instance;
})();

//************************************************************************

var instance1 = Singleton();
var instance2 = Singleton();
console.log(instance1 === instance2); // true
4

For me the cleanest way to do so is:

const singleton = new class {
    name = "foo"
    constructor() {
        console.log(`Singleton ${this.name} constructed`)
    }
}

With this syntax you are certain your singleton is and will remain unique. You can also enjoy the sugarness of class syntax and use this as expected.

(Note that class fields require node v12+ or a modern browser.)

3

This should work:

function Klass() {
   var instance = this;
   Klass = function () { return instance; }
}
4
  • Test = Klass; t1 = new Test(); t2 = new Test(); - no opportunity to rename the class or pick a different namespace.
    – zzzzBov
    Dec 3, 2012 at 21:37
  • @zzzzBov I didn't quite understand what you are trying to say. Are you saying it should not allow other functions to reference the "Singleton" function? What is wrong with this solution? Aug 6, 2020 at 19:15
  • 1
    @SudhansuChoudhary, frankly, I can't speak accurately as to what I happened to be thinking when I wrote this eight years ago. If I had to guess, it was probably a complaint about the fragility of the solution when used in the global namespace, as was common in 2012. With modern scripting practices, the complaint no longer seems relevant, however I will add that it's not a good idea to use singleton's in JS in 2020 (it wasn't a good idea in 2012 either).
    – zzzzBov
    Aug 6, 2020 at 20:36
  • 2
    @zzzzBov I'm not a Singleton fan either, now I understand where you were coming from when you made that comment, fragility of the solution in global namespace should have been a huge concern. Thanks for the clarification. Aug 11, 2020 at 9:31
3

I believe this is the simplest/cleanest and most intuitive way though it requires ECMAScript 2016 (ES7):

export default class Singleton {

  static instance;

  constructor(){
    if(instance){
      return instance;
    }

    this.state = "duke";
    this.instance = this;
  }

}

The source code is from: adam-bien.com

1
  • 1
    This is completely wrong and would throw error on calling new Singleton() Jan 20, 2020 at 13:02
3

I've found the following to be the easiest singleton pattern, because using the new operator makes this immediately available within the function, eliminating the need to return an object literal:

var singleton = new (function () {

  var private = "A private value";

  this.printSomething = function() {
      console.log(private);
  }
})();

singleton.printSomething();

2
function Once() {
    return this.constructor.instance || (this.constructor.instance = this);
}

function Application(name) {
    let app = Once.call(this);

    app.name = name;

    return app;
}

If you are into classes:

class Once {
    constructor() {
        return this.constructor.instance || (this.constructor.instance = this);
    }
}

class Application extends Once {
    constructor(name) {
        super();

        this.name = name;
    }
}

Test:

console.log(new Once() === new Once());

let app1 = new Application('Foobar');
let app2 = new Application('Barfoo');

console.log(app1 === app2);
console.log(app1.name); // Barfoo
2

Following is the snippet from my walkthrough to implement a singleton pattern. This occurred to me during an interview process and I felt that I should capture this somewhere.

/*************************************************
 *     SINGLETON PATTERN IMPLEMENTATION          *
 *************************************************/

// Since there aren't any classes in JavaScript, every object
// is technically a singleton if you don't inherit from it
// or copy from it.
var single = {};


// Singleton Implementations
//
// Declaring as a global object...you are being judged!

var Logger = function() {
  // global_log is/will be defined in the GLOBAL scope here
  if(typeof global_log === 'undefined'){
    global_log = this;
  }
  return global_log;
};


// The below 'fix' solves the GLOABL variable problem, but
// the log_instance is publicly available and thus can be
// tampered with.
function Logger() {
  if(typeof Logger.log_instance === 'undefined') {
    Logger.log_instance = this;
  }

  return Logger.log_instance;
};


// The correct way to do it to give it a closure!

function logFactory() {
  var log_instance; // Private instance
  var _initLog = function() { // Private init method
    log_instance = 'initialized';
    console.log("logger initialized!")
  }
  return {
    getLog : function(){ // The 'privileged' method
      if(typeof log_instance === 'undefined') {
        _initLog();
      }
      return log_instance;
    }
  };
}


/***** TEST CODE ************************************************

// Using the Logger singleton
var logger = logFactory(); // Did I just give LogFactory a closure?

// Create an instance of the logger
var a = logger.getLog();

// Do some work
// Get another instance of the logger
var b = logger.getLog();

// Check if the two logger instances are same
console.log(a === b); // true
*******************************************************************/

The same can be found on my gist page.

2

My two cents: I have a constructor function (CF), for example,

var A = function(arg1){
  this.arg1 = arg1
};

I need just every object created by this CF to be the same.

var X = function(){
  var instance = {};
  return function(){ return instance; }
}();

Test

var x1 = new X();
var x2 = new X();
console.log(x1 === x2)
2

Singleton:

Ensure a class has only one instance and provides a global point of access to it.

The singleton pattern limits the number of instances of a particular object to just one. This single instance is called the singleton.

  • defines getInstance() which returns the unique instance.
  • responsible for creating and managing the instance object.

The singleton object is implemented as an immediate anonymous function. The function executes immediately by wrapping it in brackets followed by two additional brackets. It is called anonymous because it doesn't have a name.

Sample Program

var Singleton = (function () {
    var instance;

    function createInstance() {
        var object = new Object("I am the instance");
        return object;
    }

    return {
        getInstance: function () {
            if (!instance) {
                instance = createInstance();
            }
            return instance;
        }
    };
})();

function run() {

    var instance1 = Singleton.getInstance();
    var instance2 = Singleton.getInstance();

    alert("Same instance? " + (instance1 === instance2));
}

run()

2

Here is a simple example to explain the singleton pattern in JavaScript.

var Singleton = (function() {
    var instance;
    var init = function() {
        return {
            display:function() {
                alert("This is a singleton pattern demo");
            }
        };
    };
    return {
        getInstance:function(){
            if(!instance){
                alert("Singleton check");
                instance = init();
            }
            return instance;
        }
    };
})();

// In this call first display alert("Singleton check")
// and then alert("This is a singleton pattern demo");
// It means one object is created

var inst = Singleton.getInstance();
inst.display();

// In this call only display alert("This is a singleton pattern demo")
// it means second time new object is not created,
// it uses the already created object

var inst1 = Singleton.getInstance();
inst1.display();
1
  • This is good. It creates a global context and Singleton is not a function anymore and declaring any variable inside gets a global context.
    – kta
    Nov 6, 2021 at 13:09
2
let MySingleton = (function () {
  var _instance
  function init() {
    if(!_instance) {
      _instance = { $knew: 1 }
    }
    return _instance
  }
  let publicAPIs = {
    getInstance: function() {
      return init()
    }
  }
  // this prevents customize the MySingleton, like MySingleton.x = 1
  Object.freeze(publicAPIs) 
  // this prevents customize the MySingleton.getInstance(), like MySingleton.getInstance().x = 1
  Object.freeze(publicAPIs.getInstance())
  return publicAPIs
})();
2
class Singelton {
    static #instance;

    #testValue;

    constructor() {
        if (Singelton.#instance instanceof Singelton) {
            return Singelton.#instance;
        }

        Singelton.#instance = this;
        return Singelton.#instance;
    }

    get testValue() {
        return this.#testValue;
    }

    set testValue(value) {
        this.#testValue = value;
    }
}

test:

let x = new Singelton();
x.testValue = 123;

let y = new Singelton();

console.log({isSingelton: x === y, testValueFromY: y.testValue});

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